Files
burger-game/main.cpp
2025-12-23 19:47:08 +00:00

47 lines
1.2 KiB
C++

#include "raylib.h"
#include <cmath>
int main() {
InitWindow(1920, 1080, "My First 3D Cube");
Camera3D camera = {0};
camera.position = (Vector3){10.0f, 10.0f, 10.0f};
camera.target = (Vector3){0.0f, 0.0f, 0.0f};
camera.up = (Vector3){0.0f, 2.0f, 0.0f};
camera.fovy = 45.0f;
//camera.projection = CAMERA_ORTHOGRAPHIC;
camera.projection = CAMERA_PERSPECTIVE;
float cam_angle = 0.0f;
float cube_angle = 0.0f;
float cam_distance = 10.0f;
float cube_distance = 10.0f;
while (!WindowShouldClose()) {
cam_angle += 0.000f;
cube_angle -= 0.00001f;
Vector3 cube_rotation{cube_distance * sinf(cube_angle), 0.0f, cube_distance * cosf( cube_angle)};
camera.position.x = cube_rotation.x + (cam_distance * sinf(cam_angle));
camera.position.z = cube_rotation.z + (cam_distance * cosf(cam_angle));
camera.target.x = cube_rotation.x;
camera.target.z = cube_rotation.z;
BeginDrawing();
ClearBackground(BLACK);
BeginMode3D(camera);
DrawCube(cube_rotation, 2.0f, 2.0f, 2.0f, RED);
DrawGrid(10, 1.0f);
EndMode3D();
EndDrawing();
}
CloseWindow();
return 0;
}