#include "raylib.h" #include int main() { InitWindow(1920, 1080, "My First 3D Cube"); Camera3D camera = {0}; camera.position = (Vector3){10.0f, 10.0f, 10.0f}; camera.target = (Vector3){0.0f, 0.0f, 0.0f}; camera.up = (Vector3){0.0f, 2.0f, 0.0f}; camera.fovy = 45.0f; //camera.projection = CAMERA_ORTHOGRAPHIC; camera.projection = CAMERA_PERSPECTIVE; float cam_angle = 0.0f; float cube_angle = 0.0f; float cam_distance = 10.0f; float cube_distance = 10.0f; while (!WindowShouldClose()) { cam_angle += 0.000f; cube_angle -= 0.00001f; Vector3 cube_rotation{cube_distance * sinf(cube_angle), 0.0f, cube_distance * cosf( cube_angle)}; camera.position.x = cube_rotation.x + (cam_distance * sinf(cam_angle)); camera.position.z = cube_rotation.z + (cam_distance * cosf(cam_angle)); camera.target.x = cube_rotation.x; camera.target.z = cube_rotation.z; BeginDrawing(); ClearBackground(BLACK); BeginMode3D(camera); DrawCube(cube_rotation, 2.0f, 2.0f, 2.0f, RED); DrawGrid(10, 1.0f); EndMode3D(); EndDrawing(); } CloseWindow(); return 0; }