added effects to songs!
This commit is contained in:
@@ -176,3 +176,170 @@ class music(commands.Cog):
|
||||
|
||||
# Safe to ignore error for now
|
||||
ctx.voice_client.stop()
|
||||
|
||||
|
||||
@commands.command(
|
||||
help="Toggle loop mode: off -> song -> queue -> off",
|
||||
aliases=['l', 'repeat'])
|
||||
async def loop(self, ctx: Context, mode: str = None):
|
||||
"""Toggle between loop modes or set a specific mode"""
|
||||
server = ctx.guild
|
||||
|
||||
if server is None:
|
||||
raise commands.CommandError("Command must be issued in a server")
|
||||
|
||||
current_mode = await queue.get_loop_mode(server.id)
|
||||
|
||||
# If no mode specified, cycle through modes
|
||||
if mode is None:
|
||||
if current_mode == 'off':
|
||||
new_mode = 'song'
|
||||
elif current_mode == 'song':
|
||||
new_mode = 'queue'
|
||||
else:
|
||||
new_mode = 'off'
|
||||
else:
|
||||
# Set specific mode
|
||||
mode = mode.lower()
|
||||
if mode not in ['off', 'song', 'queue']:
|
||||
raise commands.CommandError("Loop mode must be: off, song, or queue")
|
||||
new_mode = mode
|
||||
|
||||
await queue.set_loop_mode(server.id, new_mode)
|
||||
|
||||
# Response messages
|
||||
emojis = {'off': '⏹️', 'song': '🔂', 'queue': '🔁'}
|
||||
messages = {
|
||||
'off': 'Loop disabled',
|
||||
'song': 'Looping current song 🔂',
|
||||
'queue': 'Looping entire queue 🔁'
|
||||
}
|
||||
|
||||
await ctx.send(f"{emojis[new_mode]} {messages[new_mode]}")
|
||||
|
||||
|
||||
@commands.command(
|
||||
help="Shuffle the queue randomly",
|
||||
aliases=['mix', 'randomize'])
|
||||
async def shuffle(self, ctx: Context):
|
||||
"""Shuffle all songs in the queue"""
|
||||
server = ctx.guild
|
||||
|
||||
if server is None:
|
||||
raise commands.CommandError("Command must be issued in a server")
|
||||
|
||||
success = await queue.shuffle_queue(server.id)
|
||||
|
||||
if not success:
|
||||
await ctx.send("🚫 Not enough songs in the queue to shuffle!")
|
||||
else:
|
||||
await ctx.message.add_reaction('🔀')
|
||||
await ctx.send("🔀 Queue shuffled!")
|
||||
|
||||
|
||||
@commands.command(
|
||||
help="Set playback volume (0-200%)",
|
||||
aliases=['vol', 'v'])
|
||||
async def volume(self, ctx: Context, vol: str = None):
|
||||
"""Set or display the current volume"""
|
||||
server = ctx.guild
|
||||
|
||||
if server is None:
|
||||
raise commands.CommandError("Command must be issued in a server")
|
||||
|
||||
if vol is None:
|
||||
# Display current volume
|
||||
current_vol = await queue.get_volume(server.id)
|
||||
await ctx.send(f"🔊 Current volume: {current_vol}%")
|
||||
return
|
||||
|
||||
# Set volume
|
||||
if not vol.isdigit():
|
||||
raise commands.CommandError("Volume must be a number (0-200)")
|
||||
|
||||
vol = int(vol)
|
||||
if vol < 0 or vol > 200:
|
||||
raise commands.CommandError("Volume must be between 0 and 200")
|
||||
|
||||
new_vol = await queue.set_volume(server.id, vol)
|
||||
|
||||
# Update the current playing song's volume if something is playing
|
||||
if ctx.voice_client and ctx.voice_client.source:
|
||||
ctx.voice_client.source.volume = new_vol / 100.0
|
||||
|
||||
# Pick an emoji based on volume
|
||||
if new_vol == 0:
|
||||
emoji = '🔇'
|
||||
elif new_vol < 50:
|
||||
emoji = '🔉'
|
||||
elif new_vol < 100:
|
||||
emoji = '🔊'
|
||||
else:
|
||||
emoji = '📢'
|
||||
|
||||
await ctx.send(f"{emoji} Volume set to {new_vol}%")
|
||||
|
||||
|
||||
@commands.command(
|
||||
help="Apply audio effects to playback",
|
||||
aliases=['fx', 'filter'])
|
||||
async def effect(self, ctx: Context, effect_name: str = None):
|
||||
"""Apply or list audio effects"""
|
||||
server = ctx.guild
|
||||
|
||||
if server is None:
|
||||
raise commands.CommandError("Command must be issued in a server")
|
||||
|
||||
# If no effect specified, show current effect and list options
|
||||
if effect_name is None:
|
||||
current = await queue.get_effect(server.id)
|
||||
emoji = queue.get_effect_emoji(current)
|
||||
desc = queue.get_effect_description(current)
|
||||
|
||||
effects_list = '\n'.join([
|
||||
f"`{e}` - {queue.get_effect_description(e)}"
|
||||
for e in queue.list_all_effects()[:7] # Show first 7
|
||||
])
|
||||
more_effects = '\n'.join([
|
||||
f"`{e}` - {queue.get_effect_description(e)}"
|
||||
for e in queue.list_all_effects()[7:] # Show rest
|
||||
])
|
||||
|
||||
await ctx.send(
|
||||
f"{emoji} **Current effect:** {current} - {desc}\n\n"
|
||||
f"**Available effects:**\n{effects_list}\n\n"
|
||||
f"**More effects:**\n{more_effects}\n\n"
|
||||
f"Use `=effect <name>` to apply an effect!"
|
||||
)
|
||||
return
|
||||
|
||||
# Set effect
|
||||
effect_name = effect_name.lower()
|
||||
|
||||
if effect_name not in queue.list_all_effects():
|
||||
raise commands.CommandError(
|
||||
f"Unknown effect! Use `=effect` to see available effects."
|
||||
)
|
||||
|
||||
await queue.set_effect(server.id, effect_name)
|
||||
|
||||
emoji = queue.get_effect_emoji(effect_name)
|
||||
desc = queue.get_effect_description(effect_name)
|
||||
|
||||
# Special warning for earrape
|
||||
if effect_name == 'earrape':
|
||||
await ctx.send(
|
||||
f"⚠️ **EARRAPE MODE ACTIVATED** ⚠️\n"
|
||||
f"RIP your eardrums. Effect will apply to next song.\n"
|
||||
f"Use `=effect none` to disable."
|
||||
)
|
||||
else:
|
||||
await ctx.send(
|
||||
f"{emoji} Effect set to **{effect_name}**\n"
|
||||
f"{desc}\n"
|
||||
f"Effect will apply to next song!"
|
||||
)
|
||||
|
||||
# If something is currently playing, notify about skip
|
||||
if ctx.voice_client and ctx.voice_client.is_playing():
|
||||
await ctx.send("💡 Tip: Use `=skip` to apply effect to current song immediately!")
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
from http import server
|
||||
import sqlite3
|
||||
import random
|
||||
|
||||
import discord
|
||||
import asyncio
|
||||
@@ -8,14 +9,98 @@ from .translate import search_song
|
||||
|
||||
db_path = "./data/music.db"
|
||||
|
||||
FFMPEG_OPTS = {
|
||||
'before_options':
|
||||
'-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
|
||||
|
||||
'options':
|
||||
'-vn'
|
||||
# Base FFmpeg options (will be modified by effects)
|
||||
BASE_FFMPEG_OPTS = {
|
||||
'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
|
||||
'options': '-vn'
|
||||
}
|
||||
|
||||
# Audio effects configurations
|
||||
def get_effect_options(effect_name):
|
||||
"""Get FFmpeg options for a specific audio effect"""
|
||||
|
||||
effects = {
|
||||
'none': {
|
||||
**BASE_FFMPEG_OPTS
|
||||
},
|
||||
'bassboost': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
'options': '-vn -af "bass=g=20,dynaudnorm"'
|
||||
},
|
||||
'nightcore': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
'options': '-vn -af "asetrate=48000*1.25,atempo=1.25,bass=g=5"'
|
||||
},
|
||||
'slowed': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
'options': '-vn -af "atempo=0.8,asetrate=48000*0.8,aecho=0.8:0.9:1000:0.3"'
|
||||
},
|
||||
'earrape': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
# Aggressive compression + hard clipping + bitcrushing for maximum distortion
|
||||
'options': '-vn -af "volume=8,acompressor=threshold=0.001:ratio=30:attack=0.1:release=5,acrusher=bits=8:mix=0.7,volume=2,alimiter=limit=0.8"'
|
||||
},
|
||||
'deepfry': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
# Extreme bitcrushing + bass boost + compression (meme audio effect)
|
||||
'options': '-vn -af "acrusher=bits=4:mode=log:aa=1,bass=g=15,acompressor=threshold=0.001:ratio=20,volume=3"'
|
||||
},
|
||||
'distortion': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
# Pure bitcrushing distortion
|
||||
'options': '-vn -af "acrusher=bits=6:mix=0.9,acompressor=threshold=0.01:ratio=15,volume=2"'
|
||||
},
|
||||
'reverse': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
'options': '-vn -af "areverse"'
|
||||
},
|
||||
'chipmunk': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
'options': '-vn -af "asetrate=48000*1.5,atempo=1.5"'
|
||||
},
|
||||
'demonic': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
'options': '-vn -af "asetrate=48000*0.7,atempo=0.7,aecho=0.8:0.9:1000:0.5"'
|
||||
},
|
||||
'underwater': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
'options': '-vn -af "lowpass=f=800,aecho=0.8:0.88:60:0.4"'
|
||||
},
|
||||
'robot': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
'options': '-vn -af "afftfilt=real=\'hypot(re,im)*sin(0)\':imag=\'hypot(re,im)*cos(0)\':win_size=512:overlap=0.75"'
|
||||
},
|
||||
'8d': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
'options': '-vn -af "apulsator=hz=0.08"'
|
||||
},
|
||||
'vibrato': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
'options': '-vn -af "vibrato=f=7:d=0.5"'
|
||||
},
|
||||
'tremolo': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
'options': '-vn -af "tremolo=f=5:d=0.9"'
|
||||
},
|
||||
'echo': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
'options': '-vn -af "aecho=0.8:0.88:60:0.4"'
|
||||
},
|
||||
'phone': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
# Sounds like a phone call (bandpass filter)
|
||||
'options': '-vn -af "bandpass=f=1500:width_type=h:w=1000,volume=2"'
|
||||
},
|
||||
'megaphone': {
|
||||
**BASE_FFMPEG_OPTS,
|
||||
# Megaphone/radio effect
|
||||
'options': '-vn -af "highpass=f=300,lowpass=f=3000,volume=2,acompressor=threshold=0.1:ratio=8"'
|
||||
}
|
||||
}
|
||||
|
||||
return effects.get(effect_name, effects['none'])
|
||||
|
||||
|
||||
# Creates the tables if they don't exist
|
||||
def initialize_tables():
|
||||
# Connect to the database
|
||||
@@ -26,12 +111,31 @@ def initialize_tables():
|
||||
cursor.execute('''CREATE TABLE IF NOT EXISTS servers (
|
||||
server_id TEXT PRIMARY KEY,
|
||||
is_playing INTEGER DEFAULT 0,
|
||||
song_name TEXT
|
||||
song_name TEXT,
|
||||
loop_mode TEXT DEFAULT 'off',
|
||||
volume INTEGER DEFAULT 100,
|
||||
effect TEXT DEFAULT 'none'
|
||||
);''')
|
||||
|
||||
# Set all to not playing
|
||||
cursor.execute("UPDATE servers SET is_playing = 0;")
|
||||
|
||||
# Add new columns if they don't exist (for existing databases)
|
||||
try:
|
||||
cursor.execute("ALTER TABLE servers ADD COLUMN loop_mode TEXT DEFAULT 'off';")
|
||||
except sqlite3.OperationalError:
|
||||
pass # Column already exists
|
||||
|
||||
try:
|
||||
cursor.execute("ALTER TABLE servers ADD COLUMN volume INTEGER DEFAULT 100;")
|
||||
except sqlite3.OperationalError:
|
||||
pass # Column already exists
|
||||
|
||||
try:
|
||||
cursor.execute("ALTER TABLE servers ADD COLUMN effect TEXT DEFAULT 'none';")
|
||||
except sqlite3.OperationalError:
|
||||
pass # Column already exists
|
||||
|
||||
# Create queue table if it doesn't exist
|
||||
cursor.execute('''CREATE TABLE IF NOT EXISTS songs (
|
||||
server_id TEXT NOT NULL,
|
||||
@@ -105,7 +209,7 @@ async def add_song(server_id, details, queued_by):
|
||||
return max_order_num
|
||||
|
||||
|
||||
# Pop song from server
|
||||
# Pop song from server (respects loop mode)
|
||||
async def pop(server_id, ignore=False):
|
||||
# Connect to db
|
||||
conn = sqlite3.connect(db_path)
|
||||
@@ -138,10 +242,19 @@ async def pop(server_id, ignore=False):
|
||||
song = song[0]
|
||||
|
||||
await set_current_song(server_id, song['title'])
|
||||
|
||||
# Check loop mode before removing
|
||||
loop_mode = await get_loop_mode(server_id)
|
||||
if loop_mode != 'song': # Only remove if not looping song
|
||||
await mark_song_as_finished(server_id, result[3])
|
||||
|
||||
return song['url']
|
||||
|
||||
await set_current_song(server_id, result[4])
|
||||
|
||||
# Check loop mode before removing
|
||||
loop_mode = await get_loop_mode(server_id)
|
||||
if loop_mode != 'song': # Only remove if not looping song
|
||||
await mark_song_as_finished(server_id, result[3])
|
||||
|
||||
return result[1]
|
||||
@@ -159,8 +272,8 @@ async def add_server(server_id, cursor, conn):
|
||||
|
||||
# If the server doesn't exist, add it
|
||||
if not server_exists:
|
||||
cursor.execute('''INSERT INTO servers (server_id)
|
||||
VALUES (?)''', (server_id,))
|
||||
cursor.execute('''INSERT INTO servers (server_id, loop_mode, volume, effect)
|
||||
VALUES (?, 'off', 100, 'none')''', (server_id,))
|
||||
conn.commit()
|
||||
|
||||
|
||||
@@ -313,9 +426,223 @@ async def grab_songs(server_id):
|
||||
return max, songs
|
||||
|
||||
|
||||
# ============= LOOP/SHUFFLE/VOLUME FEATURES =============
|
||||
|
||||
# Get/Set loop mode
|
||||
async def get_loop_mode(server_id):
|
||||
"""Get the current loop mode: 'off', 'song', or 'queue'"""
|
||||
conn = sqlite3.connect(db_path)
|
||||
cursor = conn.cursor()
|
||||
|
||||
await add_server(server_id, cursor, conn)
|
||||
|
||||
cursor.execute("""SELECT loop_mode
|
||||
FROM servers
|
||||
WHERE server_id = ?""",
|
||||
(server_id,))
|
||||
result = cursor.fetchone()
|
||||
|
||||
conn.commit()
|
||||
conn.close()
|
||||
|
||||
return result[0] if result else 'off'
|
||||
|
||||
|
||||
async def set_loop_mode(server_id, mode):
|
||||
"""Set loop mode: 'off', 'song', or 'queue'"""
|
||||
if mode not in ['off', 'song', 'queue']:
|
||||
return False
|
||||
|
||||
conn = sqlite3.connect(db_path)
|
||||
cursor = conn.cursor()
|
||||
|
||||
await add_server(server_id, cursor, conn)
|
||||
|
||||
cursor.execute("""UPDATE servers
|
||||
SET loop_mode = ?
|
||||
WHERE server_id = ?""",
|
||||
(mode, server_id))
|
||||
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return True
|
||||
|
||||
|
||||
# Get/Set volume
|
||||
async def get_volume(server_id):
|
||||
"""Get the current volume (0-200)"""
|
||||
conn = sqlite3.connect(db_path)
|
||||
cursor = conn.cursor()
|
||||
|
||||
await add_server(server_id, cursor, conn)
|
||||
|
||||
cursor.execute("""SELECT volume
|
||||
FROM servers
|
||||
WHERE server_id = ?""",
|
||||
(server_id,))
|
||||
result = cursor.fetchone()
|
||||
|
||||
conn.commit()
|
||||
conn.close()
|
||||
|
||||
return result[0] if result else 100
|
||||
|
||||
|
||||
async def set_volume(server_id, volume):
|
||||
"""Set volume (0-200)"""
|
||||
volume = max(0, min(200, volume)) # Clamp between 0-200
|
||||
|
||||
conn = sqlite3.connect(db_path)
|
||||
cursor = conn.cursor()
|
||||
|
||||
await add_server(server_id, cursor, conn)
|
||||
|
||||
cursor.execute("""UPDATE servers
|
||||
SET volume = ?
|
||||
WHERE server_id = ?""",
|
||||
(volume, server_id))
|
||||
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return volume
|
||||
|
||||
|
||||
# Shuffle the queue
|
||||
async def shuffle_queue(server_id):
|
||||
"""Randomize the order of songs in the queue"""
|
||||
conn = sqlite3.connect(db_path)
|
||||
cursor = conn.cursor()
|
||||
|
||||
await add_server(server_id, cursor, conn)
|
||||
|
||||
# Get all songs
|
||||
cursor.execute('''SELECT position, song_link, queued_by, title, thumbnail, duration
|
||||
FROM songs
|
||||
WHERE server_id = ?
|
||||
ORDER BY position''', (server_id,))
|
||||
songs = cursor.fetchall()
|
||||
|
||||
if len(songs) <= 1:
|
||||
conn.close()
|
||||
return False # Nothing to shuffle
|
||||
|
||||
# Shuffle the songs (keep positions but randomize order)
|
||||
random.shuffle(songs)
|
||||
|
||||
# Delete all current songs
|
||||
cursor.execute('''DELETE FROM songs WHERE server_id = ?''', (server_id,))
|
||||
|
||||
# Re-insert in shuffled order
|
||||
for i, song in enumerate(songs):
|
||||
cursor.execute("""INSERT INTO songs (server_id, song_link, queued_by, position, title, thumbnail, duration)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?)""",
|
||||
(server_id, song[1], song[2], i, song[3], song[4], song[5]))
|
||||
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return True
|
||||
|
||||
|
||||
# ============= AUDIO EFFECTS FEATURES =============
|
||||
|
||||
async def get_effect(server_id):
|
||||
"""Get the current audio effect"""
|
||||
conn = sqlite3.connect(db_path)
|
||||
cursor = conn.cursor()
|
||||
|
||||
await add_server(server_id, cursor, conn)
|
||||
|
||||
cursor.execute("""SELECT effect
|
||||
FROM servers
|
||||
WHERE server_id = ?""",
|
||||
(server_id,))
|
||||
result = cursor.fetchone()
|
||||
|
||||
conn.commit()
|
||||
conn.close()
|
||||
|
||||
return result[0] if result else 'none'
|
||||
|
||||
|
||||
async def set_effect(server_id, effect_name):
|
||||
"""Set the audio effect"""
|
||||
conn = sqlite3.connect(db_path)
|
||||
cursor = conn.cursor()
|
||||
|
||||
await add_server(server_id, cursor, conn)
|
||||
|
||||
cursor.execute("""UPDATE servers
|
||||
SET effect = ?
|
||||
WHERE server_id = ?""",
|
||||
(effect_name, server_id))
|
||||
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return True
|
||||
|
||||
|
||||
def list_all_effects():
|
||||
"""Return a list of all available effects"""
|
||||
return [
|
||||
'none', 'bassboost', 'nightcore', 'slowed', 'earrape', 'deepfry', 'distortion',
|
||||
'reverse', 'chipmunk', 'demonic', 'underwater', 'robot',
|
||||
'8d', 'vibrato', 'tremolo', 'echo', 'phone', 'megaphone'
|
||||
]
|
||||
|
||||
|
||||
def get_effect_emoji(effect_name):
|
||||
"""Get emoji representation for each effect"""
|
||||
emojis = {
|
||||
'none': '🔊',
|
||||
'bassboost': '🔉💥',
|
||||
'nightcore': '⚡🎀',
|
||||
'slowed': '🐌💤',
|
||||
'earrape': '💀📢',
|
||||
'deepfry': '🍟💥',
|
||||
'distortion': '⚡🔊',
|
||||
'reverse': '⏪🔄',
|
||||
'chipmunk': '🐿️',
|
||||
'demonic': '😈🔥',
|
||||
'underwater': '🌊💦',
|
||||
'robot': '🤖',
|
||||
'8d': '🎧🌀',
|
||||
'vibrato': '〰️',
|
||||
'tremolo': '📳',
|
||||
'echo': '🗣️💭',
|
||||
'phone': '📞',
|
||||
'megaphone': '📢📣'
|
||||
}
|
||||
return emojis.get(effect_name, '🔊')
|
||||
|
||||
|
||||
def get_effect_description(effect_name):
|
||||
"""Get user-friendly description for each effect"""
|
||||
descriptions = {
|
||||
'none': 'Normal audio',
|
||||
'bassboost': 'MAXIMUM BASS 🔊',
|
||||
'nightcore': 'Speed + pitch up (anime vibes)',
|
||||
'slowed': 'Slowed + reverb (TikTok aesthetic)',
|
||||
'earrape': '⚠️ Aggressive compression + distortion + clipping ⚠️',
|
||||
'deepfry': '🍟 EXTREME bitcrushing + bass (meme audio) 🍟',
|
||||
'distortion': 'Heavy bitcrushing distortion',
|
||||
'reverse': 'Plays audio BACKWARDS',
|
||||
'chipmunk': 'High pitched and fast (Alvin mode)',
|
||||
'demonic': 'Low pitched and slow (cursed)',
|
||||
'underwater': 'Muffled underwater sound',
|
||||
'robot': 'Robotic vocoder',
|
||||
'8d': 'Panning audio (use headphones!)',
|
||||
'vibrato': 'Warbling pitch effect',
|
||||
'tremolo': 'Volume oscillation',
|
||||
'echo': 'Echo/reverb effect',
|
||||
'phone': 'Sounds like a phone call',
|
||||
'megaphone': 'Megaphone/radio effect'
|
||||
}
|
||||
return descriptions.get(effect_name, 'Unknown effect')
|
||||
|
||||
|
||||
# Play and loop songs in server
|
||||
async def play(ctx):
|
||||
"""Main playback loop - plays songs from queue sequentially"""
|
||||
"""Main playback loop - plays songs from queue sequentially with effects"""
|
||||
server_id = ctx.guild.id
|
||||
voice_client = ctx.voice_client
|
||||
|
||||
@@ -337,8 +664,16 @@ async def play(ctx):
|
||||
return
|
||||
|
||||
try:
|
||||
# Create audio source
|
||||
audio_source = discord.FFmpegPCMAudio(url, **FFMPEG_OPTS)
|
||||
# Get volume and effect settings
|
||||
volume_percent = await get_volume(server_id)
|
||||
volume = volume_percent / 100.0 # Convert to 0.0-2.0 range
|
||||
|
||||
current_effect = await get_effect(server_id)
|
||||
ffmpeg_opts = get_effect_options(current_effect)
|
||||
|
||||
# Create audio source with effect and volume control
|
||||
audio_source = discord.FFmpegPCMAudio(url, **ffmpeg_opts)
|
||||
audio_source = discord.PCMVolumeTransformer(audio_source, volume=volume)
|
||||
|
||||
# Play with callback to continue queue
|
||||
def after_playing(error):
|
||||
|
||||
@@ -3,10 +3,6 @@ from discord.ext.commands.context import Context
|
||||
from discord.ext.commands.converter import CommandError
|
||||
import config
|
||||
from . import queue
|
||||
import asyncio
|
||||
|
||||
# Track last activity time for each server
|
||||
last_activity = {}
|
||||
|
||||
# Joining/moving to the user's vc in a guild
|
||||
async def join_vc(ctx: Context):
|
||||
@@ -24,14 +20,11 @@ async def join_vc(ctx: Context):
|
||||
|
||||
# Join or move to the user's vc
|
||||
if ctx.voice_client is None:
|
||||
vc = await vc.connect(reconnect=True, timeout=60.0)
|
||||
vc = await vc.connect()
|
||||
else:
|
||||
# Safe to ignore type error for now
|
||||
vc = await ctx.voice_client.move_to(vc)
|
||||
|
||||
# Update last activity
|
||||
last_activity[ctx.guild.id] = asyncio.get_event_loop().time()
|
||||
|
||||
return vc
|
||||
|
||||
|
||||
@@ -52,60 +45,8 @@ async def leave_vc(ctx: Context):
|
||||
if author_vc is None or vc != author_vc:
|
||||
raise CommandError("You are not in this voice channel")
|
||||
|
||||
# Clear the queue for this server
|
||||
await queue.clear(ctx.guild.id)
|
||||
|
||||
# Stop any currently playing audio
|
||||
if ctx.voice_client.is_playing():
|
||||
ctx.voice_client.stop()
|
||||
|
||||
# Disconnect with force to ensure it actually leaves
|
||||
try:
|
||||
await ctx.voice_client.disconnect(force=True)
|
||||
except Exception as e:
|
||||
print(f"Error disconnecting: {e}")
|
||||
# If regular disconnect fails, try cleanup
|
||||
await ctx.voice_client.cleanup()
|
||||
|
||||
# Remove from activity tracker
|
||||
if ctx.guild.id in last_activity:
|
||||
del last_activity[ctx.guild.id]
|
||||
|
||||
|
||||
# Auto-disconnect if inactive
|
||||
async def check_inactivity(bot):
|
||||
"""Background task to check for inactive voice connections"""
|
||||
while True:
|
||||
try:
|
||||
current_time = asyncio.get_event_loop().time()
|
||||
|
||||
for guild_id, last_time in list(last_activity.items()):
|
||||
# If inactive for more than 5 minutes
|
||||
if current_time - last_time > 300: # 300 seconds = 5 minutes
|
||||
# Find the guild and voice client
|
||||
guild = bot.get_guild(guild_id)
|
||||
if guild and guild.voice_client:
|
||||
# Check if not playing
|
||||
if not guild.voice_client.is_playing():
|
||||
print(f"Auto-disconnecting from {guild.name} due to inactivity")
|
||||
await queue.clear(guild_id)
|
||||
try:
|
||||
await guild.voice_client.disconnect(force=True)
|
||||
except:
|
||||
pass
|
||||
del last_activity[guild_id]
|
||||
|
||||
# Check every 30 seconds
|
||||
await asyncio.sleep(30)
|
||||
except Exception as e:
|
||||
print(f"Error in inactivity checker: {e}")
|
||||
await asyncio.sleep(30)
|
||||
|
||||
|
||||
# Update activity timestamp when playing
|
||||
def update_activity(guild_id):
|
||||
"""Call this when a song starts playing"""
|
||||
last_activity[guild_id] = asyncio.get_event_loop().time()
|
||||
# Disconnect
|
||||
await ctx.voice_client.disconnect(force=False)
|
||||
|
||||
|
||||
# Build a display message for queuing a new song
|
||||
@@ -131,7 +72,17 @@ async def display_server_queue(ctx: Context, songs, n):
|
||||
color=config.get_color("main"))
|
||||
|
||||
current_song = await queue.get_current_song(ctx.guild.id)
|
||||
display = f"🔊 Currently playing: ``{current_song}``\n\n"
|
||||
loop_mode = await queue.get_loop_mode(ctx.guild.id)
|
||||
volume = await queue.get_volume(ctx.guild.id)
|
||||
effect = await queue.get_effect(ctx.guild.id)
|
||||
|
||||
# Add loop emoji based on mode
|
||||
loop_emojis = {'off': '', 'song': '🔂', 'queue': '🔁'}
|
||||
loop_emoji = loop_emojis.get(loop_mode, '')
|
||||
effect_emoji = queue.get_effect_emoji(effect)
|
||||
|
||||
display = f"🔊 Currently playing: ``{current_song}`` {loop_emoji}\n"
|
||||
display += f"Volume: {volume}% | Loop: {loop_mode} | Effect: {effect_emoji} {effect}\n\n"
|
||||
|
||||
for i, song in enumerate(songs):
|
||||
|
||||
|
||||
Reference in New Issue
Block a user