added effects to songs!

This commit is contained in:
2025-11-27 15:13:59 +00:00
parent c7e033acb6
commit 9660246d6a
3 changed files with 535 additions and 82 deletions

View File

@@ -1,5 +1,6 @@
from http import server
import sqlite3
import random
import discord
import asyncio
@@ -8,14 +9,98 @@ from .translate import search_song
db_path = "./data/music.db"
FFMPEG_OPTS = {
'before_options':
'-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
'options':
'-vn'
# Base FFmpeg options (will be modified by effects)
BASE_FFMPEG_OPTS = {
'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
'options': '-vn'
}
# Audio effects configurations
def get_effect_options(effect_name):
"""Get FFmpeg options for a specific audio effect"""
effects = {
'none': {
**BASE_FFMPEG_OPTS
},
'bassboost': {
**BASE_FFMPEG_OPTS,
'options': '-vn -af "bass=g=20,dynaudnorm"'
},
'nightcore': {
**BASE_FFMPEG_OPTS,
'options': '-vn -af "asetrate=48000*1.25,atempo=1.25,bass=g=5"'
},
'slowed': {
**BASE_FFMPEG_OPTS,
'options': '-vn -af "atempo=0.8,asetrate=48000*0.8,aecho=0.8:0.9:1000:0.3"'
},
'earrape': {
**BASE_FFMPEG_OPTS,
# Aggressive compression + hard clipping + bitcrushing for maximum distortion
'options': '-vn -af "volume=8,acompressor=threshold=0.001:ratio=30:attack=0.1:release=5,acrusher=bits=8:mix=0.7,volume=2,alimiter=limit=0.8"'
},
'deepfry': {
**BASE_FFMPEG_OPTS,
# Extreme bitcrushing + bass boost + compression (meme audio effect)
'options': '-vn -af "acrusher=bits=4:mode=log:aa=1,bass=g=15,acompressor=threshold=0.001:ratio=20,volume=3"'
},
'distortion': {
**BASE_FFMPEG_OPTS,
# Pure bitcrushing distortion
'options': '-vn -af "acrusher=bits=6:mix=0.9,acompressor=threshold=0.01:ratio=15,volume=2"'
},
'reverse': {
**BASE_FFMPEG_OPTS,
'options': '-vn -af "areverse"'
},
'chipmunk': {
**BASE_FFMPEG_OPTS,
'options': '-vn -af "asetrate=48000*1.5,atempo=1.5"'
},
'demonic': {
**BASE_FFMPEG_OPTS,
'options': '-vn -af "asetrate=48000*0.7,atempo=0.7,aecho=0.8:0.9:1000:0.5"'
},
'underwater': {
**BASE_FFMPEG_OPTS,
'options': '-vn -af "lowpass=f=800,aecho=0.8:0.88:60:0.4"'
},
'robot': {
**BASE_FFMPEG_OPTS,
'options': '-vn -af "afftfilt=real=\'hypot(re,im)*sin(0)\':imag=\'hypot(re,im)*cos(0)\':win_size=512:overlap=0.75"'
},
'8d': {
**BASE_FFMPEG_OPTS,
'options': '-vn -af "apulsator=hz=0.08"'
},
'vibrato': {
**BASE_FFMPEG_OPTS,
'options': '-vn -af "vibrato=f=7:d=0.5"'
},
'tremolo': {
**BASE_FFMPEG_OPTS,
'options': '-vn -af "tremolo=f=5:d=0.9"'
},
'echo': {
**BASE_FFMPEG_OPTS,
'options': '-vn -af "aecho=0.8:0.88:60:0.4"'
},
'phone': {
**BASE_FFMPEG_OPTS,
# Sounds like a phone call (bandpass filter)
'options': '-vn -af "bandpass=f=1500:width_type=h:w=1000,volume=2"'
},
'megaphone': {
**BASE_FFMPEG_OPTS,
# Megaphone/radio effect
'options': '-vn -af "highpass=f=300,lowpass=f=3000,volume=2,acompressor=threshold=0.1:ratio=8"'
}
}
return effects.get(effect_name, effects['none'])
# Creates the tables if they don't exist
def initialize_tables():
# Connect to the database
@@ -26,11 +111,30 @@ def initialize_tables():
cursor.execute('''CREATE TABLE IF NOT EXISTS servers (
server_id TEXT PRIMARY KEY,
is_playing INTEGER DEFAULT 0,
song_name TEXT
song_name TEXT,
loop_mode TEXT DEFAULT 'off',
volume INTEGER DEFAULT 100,
effect TEXT DEFAULT 'none'
);''')
# Set all to not playing
cursor.execute("UPDATE servers SET is_playing = 0;")
# Add new columns if they don't exist (for existing databases)
try:
cursor.execute("ALTER TABLE servers ADD COLUMN loop_mode TEXT DEFAULT 'off';")
except sqlite3.OperationalError:
pass # Column already exists
try:
cursor.execute("ALTER TABLE servers ADD COLUMN volume INTEGER DEFAULT 100;")
except sqlite3.OperationalError:
pass # Column already exists
try:
cursor.execute("ALTER TABLE servers ADD COLUMN effect TEXT DEFAULT 'none';")
except sqlite3.OperationalError:
pass # Column already exists
# Create queue table if it doesn't exist
cursor.execute('''CREATE TABLE IF NOT EXISTS songs (
@@ -105,7 +209,7 @@ async def add_song(server_id, details, queued_by):
return max_order_num
# Pop song from server
# Pop song from server (respects loop mode)
async def pop(server_id, ignore=False):
# Connect to db
conn = sqlite3.connect(db_path)
@@ -138,11 +242,20 @@ async def pop(server_id, ignore=False):
song = song[0]
await set_current_song(server_id, song['title'])
await mark_song_as_finished(server_id, result[3])
# Check loop mode before removing
loop_mode = await get_loop_mode(server_id)
if loop_mode != 'song': # Only remove if not looping song
await mark_song_as_finished(server_id, result[3])
return song['url']
await set_current_song(server_id, result[4])
await mark_song_as_finished(server_id, result[3])
# Check loop mode before removing
loop_mode = await get_loop_mode(server_id)
if loop_mode != 'song': # Only remove if not looping song
await mark_song_as_finished(server_id, result[3])
return result[1]
@@ -159,8 +272,8 @@ async def add_server(server_id, cursor, conn):
# If the server doesn't exist, add it
if not server_exists:
cursor.execute('''INSERT INTO servers (server_id)
VALUES (?)''', (server_id,))
cursor.execute('''INSERT INTO servers (server_id, loop_mode, volume, effect)
VALUES (?, 'off', 100, 'none')''', (server_id,))
conn.commit()
@@ -206,7 +319,7 @@ async def get_current_song(server_id):
WHERE server_id = ?
LIMIT 1;''',
(server_id,))
result = cursor.fetchone()
# Close connection
@@ -313,9 +426,223 @@ async def grab_songs(server_id):
return max, songs
# ============= LOOP/SHUFFLE/VOLUME FEATURES =============
# Get/Set loop mode
async def get_loop_mode(server_id):
"""Get the current loop mode: 'off', 'song', or 'queue'"""
conn = sqlite3.connect(db_path)
cursor = conn.cursor()
await add_server(server_id, cursor, conn)
cursor.execute("""SELECT loop_mode
FROM servers
WHERE server_id = ?""",
(server_id,))
result = cursor.fetchone()
conn.commit()
conn.close()
return result[0] if result else 'off'
async def set_loop_mode(server_id, mode):
"""Set loop mode: 'off', 'song', or 'queue'"""
if mode not in ['off', 'song', 'queue']:
return False
conn = sqlite3.connect(db_path)
cursor = conn.cursor()
await add_server(server_id, cursor, conn)
cursor.execute("""UPDATE servers
SET loop_mode = ?
WHERE server_id = ?""",
(mode, server_id))
conn.commit()
conn.close()
return True
# Get/Set volume
async def get_volume(server_id):
"""Get the current volume (0-200)"""
conn = sqlite3.connect(db_path)
cursor = conn.cursor()
await add_server(server_id, cursor, conn)
cursor.execute("""SELECT volume
FROM servers
WHERE server_id = ?""",
(server_id,))
result = cursor.fetchone()
conn.commit()
conn.close()
return result[0] if result else 100
async def set_volume(server_id, volume):
"""Set volume (0-200)"""
volume = max(0, min(200, volume)) # Clamp between 0-200
conn = sqlite3.connect(db_path)
cursor = conn.cursor()
await add_server(server_id, cursor, conn)
cursor.execute("""UPDATE servers
SET volume = ?
WHERE server_id = ?""",
(volume, server_id))
conn.commit()
conn.close()
return volume
# Shuffle the queue
async def shuffle_queue(server_id):
"""Randomize the order of songs in the queue"""
conn = sqlite3.connect(db_path)
cursor = conn.cursor()
await add_server(server_id, cursor, conn)
# Get all songs
cursor.execute('''SELECT position, song_link, queued_by, title, thumbnail, duration
FROM songs
WHERE server_id = ?
ORDER BY position''', (server_id,))
songs = cursor.fetchall()
if len(songs) <= 1:
conn.close()
return False # Nothing to shuffle
# Shuffle the songs (keep positions but randomize order)
random.shuffle(songs)
# Delete all current songs
cursor.execute('''DELETE FROM songs WHERE server_id = ?''', (server_id,))
# Re-insert in shuffled order
for i, song in enumerate(songs):
cursor.execute("""INSERT INTO songs (server_id, song_link, queued_by, position, title, thumbnail, duration)
VALUES (?, ?, ?, ?, ?, ?, ?)""",
(server_id, song[1], song[2], i, song[3], song[4], song[5]))
conn.commit()
conn.close()
return True
# ============= AUDIO EFFECTS FEATURES =============
async def get_effect(server_id):
"""Get the current audio effect"""
conn = sqlite3.connect(db_path)
cursor = conn.cursor()
await add_server(server_id, cursor, conn)
cursor.execute("""SELECT effect
FROM servers
WHERE server_id = ?""",
(server_id,))
result = cursor.fetchone()
conn.commit()
conn.close()
return result[0] if result else 'none'
async def set_effect(server_id, effect_name):
"""Set the audio effect"""
conn = sqlite3.connect(db_path)
cursor = conn.cursor()
await add_server(server_id, cursor, conn)
cursor.execute("""UPDATE servers
SET effect = ?
WHERE server_id = ?""",
(effect_name, server_id))
conn.commit()
conn.close()
return True
def list_all_effects():
"""Return a list of all available effects"""
return [
'none', 'bassboost', 'nightcore', 'slowed', 'earrape', 'deepfry', 'distortion',
'reverse', 'chipmunk', 'demonic', 'underwater', 'robot',
'8d', 'vibrato', 'tremolo', 'echo', 'phone', 'megaphone'
]
def get_effect_emoji(effect_name):
"""Get emoji representation for each effect"""
emojis = {
'none': '🔊',
'bassboost': '🔉💥',
'nightcore': '⚡🎀',
'slowed': '🐌💤',
'earrape': '💀📢',
'deepfry': '🍟💥',
'distortion': '⚡🔊',
'reverse': '⏪🔄',
'chipmunk': '🐿️',
'demonic': '😈🔥',
'underwater': '🌊💦',
'robot': '🤖',
'8d': '🎧🌀',
'vibrato': '〰️',
'tremolo': '📳',
'echo': '🗣️💭',
'phone': '📞',
'megaphone': '📢📣'
}
return emojis.get(effect_name, '🔊')
def get_effect_description(effect_name):
"""Get user-friendly description for each effect"""
descriptions = {
'none': 'Normal audio',
'bassboost': 'MAXIMUM BASS 🔊',
'nightcore': 'Speed + pitch up (anime vibes)',
'slowed': 'Slowed + reverb (TikTok aesthetic)',
'earrape': '⚠️ Aggressive compression + distortion + clipping ⚠️',
'deepfry': '🍟 EXTREME bitcrushing + bass (meme audio) 🍟',
'distortion': 'Heavy bitcrushing distortion',
'reverse': 'Plays audio BACKWARDS',
'chipmunk': 'High pitched and fast (Alvin mode)',
'demonic': 'Low pitched and slow (cursed)',
'underwater': 'Muffled underwater sound',
'robot': 'Robotic vocoder',
'8d': 'Panning audio (use headphones!)',
'vibrato': 'Warbling pitch effect',
'tremolo': 'Volume oscillation',
'echo': 'Echo/reverb effect',
'phone': 'Sounds like a phone call',
'megaphone': 'Megaphone/radio effect'
}
return descriptions.get(effect_name, 'Unknown effect')
# Play and loop songs in server
async def play(ctx):
"""Main playback loop - plays songs from queue sequentially"""
"""Main playback loop - plays songs from queue sequentially with effects"""
server_id = ctx.guild.id
voice_client = ctx.voice_client
@@ -337,9 +664,17 @@ async def play(ctx):
return
try:
# Create audio source
audio_source = discord.FFmpegPCMAudio(url, **FFMPEG_OPTS)
# Get volume and effect settings
volume_percent = await get_volume(server_id)
volume = volume_percent / 100.0 # Convert to 0.0-2.0 range
current_effect = await get_effect(server_id)
ffmpeg_opts = get_effect_options(current_effect)
# Create audio source with effect and volume control
audio_source = discord.FFmpegPCMAudio(url, **ffmpeg_opts)
audio_source = discord.PCMVolumeTransformer(audio_source, volume=volume)
# Play with callback to continue queue
def after_playing(error):
if error:
@@ -355,7 +690,7 @@ async def play(ctx):
print(f"Error playing next song: {e}")
voice_client.play(audio_source, after=after_playing)
except Exception as e:
print(f"Error starting playback: {e}")
# Try to continue with next song