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46
main.cpp
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46
main.cpp
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#include "raylib.h"
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#include <cmath>
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int main() {
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InitWindow(1920, 1080, "My First 3D Cube");
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Camera3D camera = {0};
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camera.position = (Vector3){10.0f, 10.0f, 10.0f};
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camera.target = (Vector3){0.0f, 0.0f, 0.0f};
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camera.up = (Vector3){0.0f, 2.0f, 0.0f};
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camera.fovy = 45.0f;
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//camera.projection = CAMERA_ORTHOGRAPHIC;
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camera.projection = CAMERA_PERSPECTIVE;
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float cam_angle = 0.0f;
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float cube_angle = 0.0f;
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float cam_distance = 10.0f;
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float cube_distance = 10.0f;
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while (!WindowShouldClose()) {
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cam_angle += 0.000f;
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cube_angle -= 0.00001f;
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Vector3 cube_rotation{cube_distance * sinf(cube_angle), 0.0f, cube_distance * cosf( cube_angle)};
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camera.position.x = cube_rotation.x + (cam_distance * sinf(cam_angle));
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camera.position.z = cube_rotation.z + (cam_distance * cosf(cam_angle));
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camera.target.x = cube_rotation.x;
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camera.target.z = cube_rotation.z;
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BeginDrawing();
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ClearBackground(BLACK);
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BeginMode3D(camera);
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DrawCube(cube_rotation, 2.0f, 2.0f, 2.0f, RED);
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DrawGrid(10, 1.0f);
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EndMode3D();
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EndDrawing();
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}
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CloseWindow();
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return 0;
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}
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