use bevy::prelude::*; mod components; mod systems; use systems::{customer::*, gameplay::*, movement::*, setup::*}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems( Update, ( handle_click, move_to_target, fryer_cook, customer_serve, update_progress_bar, update_player_indicator, spawn_customers, despawn_customers, update_customer_indicators, ), ) .run(); }